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Author Topic: XML modding question  (Read 291 times)
Iceman
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« Reply #15 on: July 29, 2010, 10:02:00 AM »

Quote
Well, I tried to put 999 turn for the construction, it did not work. But I think I'll try the pop at 99 to see the effect. Thank you for the idea

Well, I said *if* you could manipulate the values   Wink  As in, it would be good for modding.
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nicodede62
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« Reply #16 on: July 30, 2010, 05:51:28 AM »

The command does not work, the game freezes.  Cry

For cons, I have need information.
In the file weapontypes.xml, what does:

-Hints Value ?
-DetonationRadius ?
-ExplosiveRadius ?
-Effects Width ?

I can not seem to translate and I do not understand their functions.
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Neutron
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« Reply #17 on: July 31, 2010, 09:31:00 PM »

Hints is a suggestion to the ai to modify the value of that weapon by the given amount when evaluating its effectiveness
Effect Width just sets the width of the graphic beam used
Detonation Radius. Missiles explode when they get within this range of an enemy
Explosive Radius sets the way missile damage reduces with distance. Make it larger to increase the area of effect

BTW The militia bug is fixed, and the fix will be in the French language version.
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nicodede62
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« Reply #18 on: August 01, 2010, 10:37:17 AM »

Ok, thank you for the answers.
The bug will  be correcting in the English version ? I think so, but I prefer to ask  Grin.
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Neutron
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« Reply #19 on: August 01, 2010, 09:21:54 PM »

Yes, will be in all future versions. Just the next one out the door will be French one.
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