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Armada 2526
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Modding
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XML modding question
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Topic: XML modding question (Read 291 times)
Iceman
Beta Testers
Hero Member
Posts: 966
Re: XML modding question
«
Reply #15 on:
July 29, 2010, 10:02:00 AM »
Quote
Well, I tried to put 999 turn for the construction, it did not work. But I think I'll try the pop at 99 to see the effect. Thank you for the idea
Well, I said *if* you could manipulate the values
As in, it would be good for modding.
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nicodede62
Jr. Member
Posts: 64
Re: XML modding question
«
Reply #16 on:
July 30, 2010, 05:51:28 AM »
The command does not work, the game freezes.
For cons, I have need information.
In the file weapontypes.xml, what does:
-Hints Value ?
-DetonationRadius ?
-ExplosiveRadius ?
-Effects Width ?
I can not seem to translate and I do not understand their functions.
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-Pour l'Empereur-
Neutron
Administrator
Hero Member
Posts: 790
Re: XML modding question
«
Reply #17 on:
July 31, 2010, 09:31:00 PM »
Hints is a suggestion to the ai to modify the value of that weapon by the given amount when evaluating its effectiveness
Effect Width just sets the width of the graphic beam used
Detonation Radius. Missiles explode when they get within this range of an enemy
Explosive Radius sets the way missile damage reduces with distance. Make it larger to increase the area of effect
BTW The militia bug is fixed, and the fix will be in the French language version.
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nicodede62
Jr. Member
Posts: 64
Re: XML modding question
«
Reply #18 on:
August 01, 2010, 10:37:17 AM »
Ok, thank you for the answers.
The bug will be correcting in the English version ? I think so, but I prefer to ask
.
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-Pour l'Empereur-
Neutron
Administrator
Hero Member
Posts: 790
Re: XML modding question
«
Reply #19 on:
August 01, 2010, 09:21:54 PM »
Yes, will be in all future versions. Just the next one out the door will be French one.
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