Faction: Qa Qa Faction II
Turns: 200
Difficulty: Normal
Opponents: 5 (AROM, Humans, Linkin, Cryokon, Walden)
Type: Very Dense Center
Density: Normal
Size: 75 x 75
Research: Scaled for map size
General StrategyThe Qa Qa get a bonus to Hyperspace research which I intend to take advantage of. Their victory points come from happiness, so I'll want to stay away from environmentally extreme planets. I'm basically planning to turtle-up -- build enough of a military so that I am not a target and research anything that will give me a happiness boost (and Hyperspace).
NomenclatureI name my colonies after booze. I put the word "Port" in front of it if I intend to build a ship port and mines in that system. I put the word "Fort" in front of it if I will only build a ship port. Anything just named after booze will get minimal buildings.
Turns 1-47
Initial ColoniesI start in the middle of the map towards the South East (Port Cuervo). The Humans are about 10 squares away from my homeworld to the West-Northwest so we make contact and trade maps right off the bat. We race toward an ideal system about equidistant between us and our arks arrive at the same time. The game lets the Humans colonize it. (Doh!)
My other starting arks go to a normal habitable world about 15 spaces to the Northwest (Port Johnny Walker) and another about 10 spaces to the Southwest (Port Jack Daniels).
I redirect the first ark to a Barren Rich system with an Oort Clout and Asteroids about four spaces to the Northwest from the new human colony (Sparta) and found Fort Jim Beam.
I split my starting corvettes up and send them each to unexplorered systems and the scout goes out to explore too.
ResearchAfter trading maps with the Humans, I see lots of systems with asteroids and oort clouds nearby. So I decide to research advanced mining and get asteroid mining done too. I research basic terraforming for the pop and happiness boost. I start on Merlins but I am only half done by turn 47. Those were the only techs I had and, needless to say, my empire was in fifth place for tech.
ExpansionPort Cuervo gets started on more arks, pops a mine down, upgrades to heavy industry and builds three more labs. I start to upgrade the labs to Hyperspace labs and build a small terraformer.
I found a colony at Wild Turkey, a poor but habitable system south-southwest of Port Cuervo, to open up expansion to a cluster of systems just outside of my range. In that cluster, I found Port Segram's in an ideal system to the South of Wild Turkey and I found Evan Williams in a poor habitable system in the middle of a big heavy dust cloud inbetween Wild Turkey and Port Segram's. I didn't really want to found Evan Williams but I didn't want another empire (Cryokons are just to the West) to snag it and cut Port Segram's off from the rest of my empire.
To the east (edge of the map) I found Maker's Mark on a poor habitable system in an attempt to open up that part of the map for exploration and expansion. Unfortunately the other planets are all extreme environments and resource poor so Maker's Mark is still my eastern boarder on turn 47.
I also founded Knob Creek on a poor habitable system three squares to the West-Northwest of Port Cuervo. I didn't really want to found this colony either but it was very to my homeworld (the center of my empire) and I didn't want Port Johnny Walker and Fort Jim Beam to be further cut off from my empire (the human system on Sparta partially cuts those systems off).
On turn 47 I have nine systems running North to South a little East of the center of the galaxy in a somewhat jagged line: Port Johnny Walker, Fort Jim Beam, Knob Creek, Port Cuervo, Port Jack Daniels, Wild Turkey, Evan Williams and Port Seagrams with Maker's Mark about 15 spaces due East of Port Cuervo.
I am tied with the Cryokon for most colonies. The Linkins have 8 colonies, Waldens 7 and Humans and AROM have 5 each.
I am ranked #6 in population.
FinancesI've spent 56,310 and earner 65,113 for the period from turn 1-47. My next turn projection is 2223 income and 1539 expenditures.
My biggest expense is building upkeep (760) followed by ship upkeep (384) and building construction (380).
My tax income is 1245 and I make 400 from mining and 255 from trade.
I've been the #1 empire in income since about turn 30 with the Waldens and Humans close behind in second and third place. I am also the #1 empire in trade income.
I am currently the #3 empire in expenditures but it looks like, though this chart is more erratic, I've been fairly consistently in the middle of the pack for the whole game so far.
InfrastructurePorts Seagram's, Johnny Walker and Jack Daniels all have mines and starports. I have one terraformer up and one surface shipyard up on those three planets.
Fort Jim Beam has a surface shipyard.
Evan Williams, Knob Creek, Wild Turkey and Maker's Mark all have no buildings.
My ten transports have been busy shuttling people from Port Cuervo to the other Ports. Port Cuervo has 47 pop, Port Jack Daniels 24, Fort Jim Beam 22, Port Johnny Walker 17 and the rest less than 5 pop.
DefensesFirst the good news: I am the #1 empire in ships with a 26 ship navy.
Now the bad news: 10 of them are the aforementioned transports and 15 are corvettes. I also have one scout.
The Humans are #2 with about 22 ships, AROM and Linkin are tied with 20 and the Cryokrons are bringing up the rear with 11 ships.
I have 5 light missels on Port Cuervo and militia scattered here and there.
CartographyAs I said, I am located a little east of the center of the galaxy with a line of systems running from North to South and one system off to the east. The Linkin are located in the Northwest Quadrant, the Cryokon are in the Southwest quadrant, AROM and Humans are clustered around the center -- AROM a little to the West and the Humans a little to the East. I haven't made contact with the Waldens yet but I'm guessing they are near the Linkins in the Northwest.
DiplomacyWaldens are allied with Linkin and I am allied with AROM. I have NAPs with every race for the next 12 turns.
Turn 47The Humans declared war on AROM and I have been asked to honor our alliance.